Game Design

Game Design

Design in Motion

Overview

Independent and group project work from my studies.

Brief

I spent a few years covering the basics of game design with a focus on the art. I primary used Unity and GitKraken to create small games around chosen stimulus and inspirations. My games involved 'Aurelia', and underwater open-world game, 'Seldom Sleeping Dead', a bullet-hell beat-em-up, and 'Keeper's Veil', a narrative point-and-click adventure.

Challenges Solved

I took on a lot of new skills in game design, including coding, UV mapping, 3D modelling and asset/sprite design. Something I learnt quickly was manging my time and realising that it is better to get something started rather than perfecting the details from the beginning.

Game Design

Design in Motion

Overview

Independent and group project work from my studies.

Brief

I spent a few years covering the basics of game design with a focus on the art. I primary used Unity and GitKraken to create small games around chosen stimulus and inspirations. My games involved 'Aurelia', and underwater open-world game, 'Seldom Sleeping Dead', a bullet-hell beat-em-up, and 'Keeper's Veil', a narrative point-and-click adventure.

Challenges Solved

I took on a lot of new skills in game design, including coding, UV mapping, 3D modelling and asset/sprite design. Something I learnt quickly was manging my time and realising that it is better to get something started rather than perfecting the details from the beginning.

Available for creative design roles and collaborations

Available for creative design roles
and collaborations

Let's work together.

Get in contact

© 2026 Beth Webber Portfolio

© 2026 Beth Webber Portfolio