Game Design
Game Design
Design in Motion
Overview
Independent and group project work from my studies.
Brief
I spent a few years covering the basics of game design with a focus on the art. I primary used Unity and GitKraken to create small games around chosen stimulus and inspirations. My games involved 'Aurelia', and underwater open-world game, 'Seldom Sleeping Dead', a bullet-hell beat-em-up, and 'Keeper's Veil', a narrative point-and-click adventure.
Challenges Solved
I took on a lot of new skills in game design, including coding, UV mapping, 3D modelling and asset/sprite design. Something I learnt quickly was manging my time and realising that it is better to get something started rather than perfecting the details from the beginning.




















There's plenty more to see
There's plenty to see
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Game Design
Design in Motion
Overview
Independent and group project work from my studies.
Brief
I spent a few years covering the basics of game design with a focus on the art. I primary used Unity and GitKraken to create small games around chosen stimulus and inspirations. My games involved 'Aurelia', and underwater open-world game, 'Seldom Sleeping Dead', a bullet-hell beat-em-up, and 'Keeper's Veil', a narrative point-and-click adventure.
Challenges Solved
I took on a lot of new skills in game design, including coding, UV mapping, 3D modelling and asset/sprite design. Something I learnt quickly was manging my time and realising that it is better to get something started rather than perfecting the details from the beginning.
































There's plenty more to see